Posts categorized “dreams”.

Creative People remember more dreams

WebMd wrote about a study published in Personality and Individual Differences about how creative types remember their dreams more often.

“There is a fundamental continuity between how people experience the world during the day and at night,” says researcher David Watson, a professor of psychology at the University of Iowa, in a news release. “People who are prone to daydreaming and fantasy have less of a barrier between states of sleep and wakefulness and seem to more easily pass between them.”

Here is the original post and great thanks to Agata for sending me the article.

Dreams

I have been having serial dreams for as long as I can remember. “Serial dreams” are what I call them because I have dreams with overlapping landscapes with central themes. Sometimes seemingly opposing or different themes “break through” from one to the next with overlapping features or actions taken by the dreams themselves. There are people in these dreams, sure, but it is the landscapes and objects that bind them. The dreams are timeless and can span decades.
If the narrative of dreams is spacial, then time lives somewhat outside of the narrative. How does the mind make connections between scenes that seem disparate or disjointed? What is the difference between awake and asleep?

A designed object is an object of interest. If the object is interesting, why not make it part of the narrative? A playstation/ Xbox controller can trace its roots in handicrafts or pottery, where the interaction is closed around the body and the actions all take place around a small area of a semi-circle. A wiimote is a shortened stick very similar to the style of stick our ancestors used to chip away at nuts and presumably write messages on the ground for one another. What makes the wiimote different is the ability of the person using it to transform it into a metaphorical object capable of becoming anything.

What would a narrative controller look like in the dream world? It couldn’t be something stationary. It couldn’t be something you hold on to.

A controller in the narrative world would have to have to be an embedded symbol or a type of motion that would work well in the dream landscape. An entirely gestural interface–One without a hand-held object would be the best.