as recently observed....

synaesthesia underwater

I’ve come across a couple of articles in the past few days that relate to synaesthesia in science – Both use water (sonar and sound respectively) as the means of bending our senses in entirely new ways.

Navies have used sonar for generations to detect objects underwater, but researchers at Cardiff University have developed a way to produce three dimensional images using sonar. It’s not entirely clear how they’re doing it, only that it has been done. I can only speculate that they’re using two or more sonar pings at a time, using some sort of motor to sweep the area back and forth or cleverly utilizing a moving boat’s GPS position relative to a single (or more) sonar to create the map.

Given the low cost of consumer-grade sonar, this could pave the way to mapping rooms on the cheap if I read into what little I know about the technology correctly.

The second article focuses (pardon the pun) on the use of lasers as a means to transfer sound. According to the BBC article: “The approach focuses laser light to produce bubbles of steam that pop and create tiny, localised explosions” which means that both the acoustic information and the rate in which the bubbles pop could have meaning to the receiver. In the first instance, sound could be potentially sent from the air into the water at different speeds/ rates/ etcetera, much like the way  morse or modem code behaves. The second potential is for another form of acoustic imaging, although this seems less likely given it requires mirrors which don’t seem to behave well under water.

Typographic synthesizer

Here’s an application that synthesizes typography and sound synthesis. The video output expresses the type as a sound.

Music Visualization


dynamic charted music from Colin Owens on Vimeo.

This is a visualization of music I composed called “Number Station.” The visualizations are generated by the volume of each channel from the original multitrack file.

Generated using Processing and Minim libraries with 14 channels of streaming audio on an unbelievably fast machine.

New project posts

I have posted proof-of-concept videos for three core thesis projects:

  1. cueTag–Software for image and film analysis based on composer’s cues.
  2. Associative Synaesthesis Mixer–An experiment in making assoications between sound, motion and image.
  3. shapeMix–A tool for mixing sound in visual space.

Poladroid

I grew up in the late 70s and early 80s. Furniture was made of bamboo and wicker, and appliances were colored in mustard and avacado. Photographs had that slightly acidy-musty oder at the moment they were ejected out of the camera. Memories of ever-subtracted light appeared right before my eyes. What an amazing contraption that Polaroid land camera was.

I’ve retired the instant cameras, but now I can obtain its imperfect vignet-slightly-bluish-tinting facsmile: Poladroid.

It even ejects your photo and gives you that click-whine sound.

Available for OSX and works in Leopard (soon for Windows).

Creative People remember more dreams

WebMd wrote about a study published in Personality and Individual Differences about how creative types remember their dreams more often.

“There is a fundamental continuity between how people experience the world during the day and at night,” says researcher David Watson, a professor of psychology at the University of Iowa, in a news release. “People who are prone to daydreaming and fantasy have less of a barrier between states of sleep and wakefulness and seem to more easily pass between them.”

Here is the original post and great thanks to Agata for sending me the article.

Electronic music nostalgia

It’s hard to think that a shot time ago, it was hard to make electronic music. 50 years ago, the first experiments in electronic music were made in Milan. That equipment is now preserved at the Museo degli Strumenti Musicali of Castello Sforzesco, Milan. Here is a magnificent set of photographs of the studio.

Audio Visualizer built with Minim and Processing

I’ve posted the latest version of the audio visualizer, with the latest tunes from an album my father and I are working on.

Built in processing with the minim library.

Dreams

I have been having serial dreams for as long as I can remember. “Serial dreams” are what I call them because I have dreams with overlapping landscapes with central themes. Sometimes seemingly opposing or different themes “break through” from one to the next with overlapping features or actions taken by the dreams themselves. There are people in these dreams, sure, but it is the landscapes and objects that bind them. The dreams are timeless and can span decades.
If the narrative of dreams is spacial, then time lives somewhat outside of the narrative. How does the mind make connections between scenes that seem disparate or disjointed? What is the difference between awake and asleep?

A designed object is an object of interest. If the object is interesting, why not make it part of the narrative? A playstation/ Xbox controller can trace its roots in handicrafts or pottery, where the interaction is closed around the body and the actions all take place around a small area of a semi-circle. A wiimote is a shortened stick very similar to the style of stick our ancestors used to chip away at nuts and presumably write messages on the ground for one another. What makes the wiimote different is the ability of the person using it to transform it into a metaphorical object capable of becoming anything.

What would a narrative controller look like in the dream world? It couldn’t be something stationary. It couldn’t be something you hold on to.

A controller in the narrative world would have to have to be an embedded symbol or a type of motion that would work well in the dream landscape. An entirely gestural interface–One without a hand-held object would be the best.

Panorama scroll interface with no hands


Scrolling a panorama using a non-touch interface from Colin Owens on Vimeo.